Iron Mobile Technologies, Applications and Software Design · 2024
Xana Os UI Design
- A' Design Award 2024 Iron Winner in Mobile Technologies, Applications and Software Design
- Awarded April 15, 2024
- CLIENT: Xana
- Estimated Number of Design Views: 19,427
- Verification code E23DD9032E · Verify this award
About Xana Os UI Design
Inspired by various mobile-based Operating Systems on the market, the Xana Os is a mobile-based Os concept designed based on the experience and analysis results of the design team who have used several different mobile operating systems on the market. This concept was designed to create a unique and fresh digital User Experience that can be used by various types of people. The Xana Os is not only to make it easier for users to carry out a process when using it, but more than that, the aim of this project is to provide a better digital experience with a good design as possible.
Press Kit
- Unique Properties
- The project provides a better and unique digital experience for smartphone users. XANA OS concept design was designed in a clean, simple, and intuitive experiences.
- Dimensions & Packaging
- This concept is intended based on Android devices. (screen size : 360 x 760 px, optimized for any mobile Android devices)
- Tags
- Operating System, Interaction Design, Mobile Ecosystem, User Experience, UI, UX, Design System, Mobile
- Production Technology
- Figma for designing UI, Adobe Photoshop for designing presentation design, and animated with Protopie.
- Design Challenge
- The challenge for this project is to combine the many existing custom UI design variations in mobile operating system into the existing Xana Os designs, and In addition, I adopted user experience evaluations to further demonstrate the feasibility on the high-fidelity prototype.
- Project Duration
- Xana Os concept was started in November 2020 and finished in February 2021 in Indonesia. But after a long-postponed period, This project continued again in early 2024 to improve the quality of this project itself.
- Operation Flow
- this design is intended to be used in the same way as most mobile operating systems in general. however, XANA OS is designed in such a way as to have unique navigation that is easy to understand and learn. People scroll vertically, horizontally even using swipe gestures for navigating. This swipe gesture method aims not only to make the interaction feel faster, seamless and intuitive. But also touch delights the senses as the user gets to see the interaction match the performance. The aim is to enhance the user experience by providing a navigation gesture, a user-friendly interface, simplified, easy-to-understand icons, and great functionality.
- Research
- Xana Os employed a user-centered design process with design inspiration drawn from the various types of large mobile operating system designs available today. Many different designs were considered in the design process, with variations in visual design, interaction design, and information architecture.
- Inspiration
- the concept of Xana Os was inspired by the various types of large mobile operating system designs available today. Xana Os was designed from a combination of various types of User Interfaces on existing mobile operating systems. Xana Os aims not only to make it easier for users to carry out a process when using it but more than that, Xana Os is designed to stick in the hearts of its users because of its simplicity, enchantment, and engaging process.
- Image Credits
- Image #1: UI/UX Design, Wahyu Rifo Prakoso, 2024
Image #2: UI/UX Design, Wahyu Rifo Prakoso, 2024
Image #3: UI/UX Design, Wahyu Rifo Prakoso, 2024
Image #4: UI/UX Design, Wahyu Rifo Prakoso, 2024
Colors of Xana Os UI Design
Design Interview about Xana Os UI Design
the design of XANA OS is based on several mobile operating systems that I have used before (if I may mention the brands, let's say Windows Phone, Samsung One UI, and iOS). According to my personal experience and analysis, several of the operating systems above have advantages and uniqueness. Each of these makes them loved by their users. I don't know why I was inspired and encouraged to create a mobile OS design inspired by the three OS above into a new mobile OS concept by taking the existing advantages of these three.
My focus in making this project is fairly simple, namely designing a mobile operating system concept that is unique and fresh, which is not yet available on the market. also what I want to achieve through my design is to maximize recognition and exposure both from the design side itself and personally as a designer so that it can reach more parties as a selling point for me.
My future plans for this design are to continue to develop it better as time goes by, and there is also the possibility that I will sell this design exclusively to a party who is interested with my design.
This project started in November 2020 and was completed in February 2021 (Phase I). At that time I felt like I wanted to nominate it straight away. Still, after I thought about it, it didn't matter if the nomination was delayed as long as the development of this project was ongoing to improve the quality of the project itself until it was delayed around 2 years and continued again in early 2024 to improve the design before this year's nomination period deadline closed.
My design is currently still a concept and has not been used or realized. However, if in the future there is a company that is interested in my design or collaborates with me to create a design like the one above, then I am ready to collaborate with them or sell to them.
My encouragement is that I see the development of mobile operating systems is currently very fast, but on average the existing designs more or less follow each other and look monotonous until finally, the urge arises for me to experiment to create a design that is unique and also fresh.
I made this design independently.
because it is still a concept, the target could be companies operating in the field of mobile technology or IT companies. If the design is realized then the target customer is almost all groups of people.
What differentiates this concept from similar concepts is that the UX design that I created for the navigation completely uses a swipe gesture, which means basic functions such as a control to go back, go to the home screen, see the task screen, etc. done by sweeping the edge of the screen. why? because this can make the existing navigation process more seamless, sophisticated, and easier. therefore also pay attention to my design does not have a back button in it.
for this, honestly, I give the name of this design XANA to sound cool and different, there is no special meaning to it.
I used Figma software to design the UI and UX parts. to advance prototyping I use Protopie.
The unique aspect of this design lies on the navigation section where navigation such as back to the previous screen, back to the home screen, viewing the tasks screen, etc. are completely done by swipe gesture. why? it simple. because this can make the appearance of the UI which becomes more minimalist but also makes the UX more seamless, sophisticated, and easier. Imagine, if all this time the layout of the back button has always been placed in the top left corner to reach it, this is indeed trivial, but if there is a large device, are our fingers long enough to reach it? Maybe, but it will require more effort for users to reach it. So to make it easier, navigation in XANA OS completely uses a swipe gesture where if the user wants to return to the previous page, for example, this can be done by swiping the corner of the screen. This may make the user have to adapt at first, but it will only take a while for the user to learn until finally the user will discover how easy this kind of navigation is.
For this project, I designed it from start to finish independently.
The role of technology in creating design concepts is certainly very large and basically, technology is the main container for this kind of interactive UI design concept. especially for the touchscreen technology section.
In particular, there are not too many portions or it has to look like complicated research. For the initial idea, I designed it based on the analysis I carried out by observing and looking at reviews about operating system technology to get the right insight for my project. and for the design validation process, I conducted a simple survey to get feedback from potential users and improved it with their feedback.
The challenge I faced when designing this concept was how to combine various existing mobile operating system designs (especially the ones I have used) into a concept that is unique and also has its own characteristics. On the other hand, because this concept is quite big, another challenge is how my design must also have a similarity side like a mobile OS in general for users so that users can quickly get to know and adapt to my design concept, which in the end must be able to make it easier for users.
I see that of the many mobile technology design concepts in particular, no mobile operating system concept has been included in this competition, let alone those who have worked on it independently even for the design concept.
What I can learn from this particular project is how a designer can design a good design concept, which can make it easier for users to use the function of the design. Even though it is still a concept, this is the crucial stage in determining whether the concept is suitable for publication or not.
When working on a project, whatever it is, and even if it is still a concept if you have the belief that one day the concept can provide inspiration or even be realized and be useful for many people, then believe in it and work on it wholeheartedly.