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Serie Dreams Art by Ariel Palanzone
Serie Dreams Art by Ariel Palanzone
Serie Dreams Art by Ariel Palanzone
Serie Dreams Art by Ariel Palanzone
Serie Dreams Art by Ariel Palanzone

Palanzone Studio

Bronze Computer Graphics, 3D Modeling, Texturing, and Rendering Design · 2022

Serie Dreams Art

by Ariel Palanzone

  • A' Design Award 2022 Bronze Winner in Computer Graphics, 3D Modeling, Texturing, and Rendering Design
  • Awarded April 15, 2022
  • CLIENT: Palanzone Studio
  • Estimated Number of Design Views: 36,188
  • Verification code 9BE2190B2F · Verify this award
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About Serie Dreams Art

The series arises from making a selection of some poetic and dreamlike images that the artist has created throughout their artistic career. These artworks invite to be observed and thought and make people reflect on the visual metaphors proposed by the work. Some of these themes are the passage of time, solitude and human fragility. Inspiration arises from the surrealist movement and its connection with the unconscious and the dream. One of the inspirations for the artist was Rene Magritte.

Press Kit

Unique Properties
This series arises from making a selection of some poetic and dreamlike images that I have created throughout my artistic career.
Dimensions & Packaging
1800 x 1800 px at 72 dpi
Tags
art direction, digital art, cgi, 3d design, art, sculpture, artwork, sculpture art
Production Technology
These images are designed, modeled and rendered with a 3D software called Cinema 4d
Design Challenge
The biggest challenge in these images was finding a way to make the visual aspect look realistic and a pleasing aesthetic that conveys calm and contemplation.

Another challenge was to achieve harmonious images through the use of a limited color palette and a correct arrangement of the elements where there is always an empty space where the composition can breathe.
Project Duration
This series emerges has taken me a few years and I have made it in Buenos Aires, Argentina.
Operation Flow
The user interacts with them since these artworks invite to be observed, thought and make us reflect on the visual metaphors proposed by the work.
These personal artworks deal with universal themes with which any user can feel identified, some of these themes are "the passage of time", "solitude" and "human fragility"
Research
The investigation is based on personal searches to decipher the messages and signals that the unconscious world of dreams gives us.

the method is always to make pencil drawings and sketches to give shape to those unconscious ideas and then take them to the 3D program.
Inspiration
Inspiration arises from the surrealist movement and its connection with the unconscious and the dream.

One of the most inspiring artists for me was Rene Magritte
Image Credits
Ariel Palanzone : Creator
Patents
Copyrights belong to Ariel Palanzone, 2022.

Colors of Serie Dreams Art

Design Interview about Serie Dreams Art

The main theme has to do with dreams, and the ecistential questions of man, such as the passage of time.
These impossible images are made up of deserted landscapes, metaphorical figures and dreamlike architectures.

I wanted to achieve personal and contemplative images that invite reflection.

I hope it has a lot of repercussion and that it can be exhibited in some art space.

many years

It was not a custom, I only made them to channel my artistic expressiveness and in moments of introspection.

I would like to sell it to a collector or art spaces.

The need to express myself and stimulate my artistic sensitivity.

Rene Magritte is one of them.

Anyone who is open to reflection.

I think the difference is in the subjectivity of the author.

Look with the title to be very direct. Dreams derives from the fact that I have dreamed these images.

Mainly Cinema 4d and Photoshop.

But everything always starts with a pencil and paper sketch.

Experimentation and invitation to think and feel.

In this case I have worked alone.

Help to materialize the work.

It's just based on my dreams and personal experiences.

The biggest challenge was finding the right composition, lighting, color palette and materiality.

Only for curiosity

I have learned a lot about new technologies such as the field of 3d printing.

Just to clarify that my style does not always have to do with surreal images, but I am also interested in geometric and organic abstraction, among other things.

Grand Interview about Serie Dreams Art

My works are based on an introspective process in which I try to channel personal emotions and situations in a cathartic way, and in which the viewer can identify with them and construct their own meaning of the work.

I think that the choice of colour is essential to create a certain emotional atmosphere in the image in which the viewer can immerse himself. In addition to transmitting emotions and sensations, I use colour to generate contrasts or to emphasise certain important situations within the composition.

My training as a graphic and motion designer has given me the tools to correctly use the arrangement of elements and visual paths, but above all to create a concept that is the foundation of the image, so that this image has a story to tell and can work both as an individual piece or as a frame taken from an animation or short film.

I always start from sketches on pencil and paper, and often I connect different drawings with words or loose phrases to build a new image that enhances the original idea or generates a new meaning, as if I were an alchemist.

Although I don't focus on the hyper-realistic aspect of the image, I try to pay attention to the details to make the situation as "believable" as possible, and this requires constant training in tutorials and lately I also use some artificial intelligence to create extra details in the image.

I think that both Magrite and Duchamp were artists ahead of their time, and that they are being vindicated by the new generations of 3D designers/artists, since these softwares allow us to create scenes with realistic lighting and simulations with correct physical properties, and to be able to manipulate these scenes in a surreal way by doing simple operations such as altering the scale of an object in relation to another or modifying its materiality, etc.

The passing of time is a subject that I am very obsessed with and I try to approach it from many aspects, sometimes from a more physical plane where time can be accelerated or reversed and other times I approach it from a more metaphysical plane where time stops. I like how sometimes time seems to pass quickly and other times slowly, and I am also interested in seeing it as the most important substance that exists, since as the writer J. L Borges said, we are made of time.

I think Argentina has grown a lot in that aspect, since there are many museums with international exhibitions and also many cultural activities in more peripheral circuits such as contemporary art spaces and galleries where there is a lot of emphasis on new languages ​​and ways of making art.

It is a challenge to break with the purity of the perfect forms of 3D and that is why I try to make the elements have small imperfections in their textures and models, so that they resemble the imperfections of nature that we can find in real life.

I hope to bring my art to increasingly more widely known places, so participating in international competitions is something that is in line with these objectives. This year I have been part of some galleries and art spaces that have contributed to spreading and marketing my work and with which I am planning to do exhibitions and displays in museums.

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