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A spherical interactive object anchored by a matte black dodecahedral housing establishes immediate geometric authority through its twelve pentagonal facets, each framed by charcoal gray borders that
Martin Oberhauser's Pocket Ninja Game presents a polyhedral form constructed from high-impact molded polymer exhibiting precise geometric regularity, its dodecahedral volumetric structure comprising t
Pocket Ninja Game presents a composition dominated by geometric clarity and material honesty, where matte-finished injection-molded plastic components occupy a neutral light gray environment that func
Martin Oberhauser's Pocket Ninja Game presents five precisely injection-molded polymer components photographed against a neutral light gray backdrop that maximizes chromatic and formal contrast, each
A dark charcoal to deep graphite molded form emerges against a pristine white void, its sculptural presence immediately commanding attention through the dramatic tonal contrast between the object's ri

Climball

Bronze Toys, Games and Hobby Products Design · 2025

Pocket Ninja Game

by Martin Oberhauser

  • A' Design Award 2025 Bronze Winner in Toys, Games and Hobby Products Design
  • Awarded April 15, 2025
  • CLIENT: Climball
  • Estimated Number of Design Views: 43,083
  • Verification code D4FD584908 · Verify this award
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About Pocket Ninja Game

Pocket Ninja is a compact game designed for skill and dexterity training. The game measures 70 millimetres and fits in a pocket, so it can be used at home, in the gym or while travelling. Pocket Ninja arrives unassembled, and players build the game from the supplied pieces and the guide, like a three dimensional puzzle. The shaped grips support an exercise called DYNOs, in which the game is thrown and caught with two fingers while the grip is changed. The game is produced in Italy by injection moulding.

Martin Oberhauser's Pocket Ninja Game participates in the rich contemporary tradition of abstract geometric puzzle objects that emerged at the intersection of cognitive toys, sensory regulation tools, and portable entertainment design during the late second decade of the twenty-first century, a period marked by renewed cultural interest in tactile engagement as counterpoint to screen-dominated interaction paradigms and by the mainstreaming of fidget devices from therapeutic contexts into broader recreational markets. The compositional achievement of this spherical design resides in its elegant reconciliation of geometric rigor with chromatic playfulness, the twelve pentagonal facets of the black dodecahedral housing creating a mathematically sophisticated armature that distributes interactive zones across the three-dimensional form with both systematic regularity and strategic variation, each colored silicone panel—cerulean blue, coral orange, vivid magenta, golden yellow, and sage green—offering distinct haptic experiences through raised triangular protrusions, hemispherical depressions, planar surfaces, and the crowning hexagonal button, this diversity of tactile responses encoded through shape and depth variation suggesting a design philosophy that honors the hand's capacity for nuanced sensory discrimination. The technical execution demonstrates considerable material intelligence in the dialogue between the matte black polymer housing that provides structural integrity and protective enclosure and the softer silicone elements that invite repeated manipulation, this textural contrast serving both functional ends—durability coupled with tactile satisfaction—and communicative purposes, signaling through material language alone which zones are meant for holding versus touching, framework versus field of play. The color system, while bold and toy-appropriate in its saturation levels, avoids arbitrary decoration, instead suggesting a coding mechanism that might correspond to interaction sequences, difficulty levels, or mnemonic devices within the game logic, each hue maintaining sufficient distinctiveness to support pattern recognition and spatial memory tasks. The spherical form itself carries particular symbolic resonance within puzzle toy traditions, evoking the canonical sphere-based puzzles that have captivated hands and minds across generations while simultaneously suggesting completeness, infinite rotation, and the absence of privileged orientation—this object can be approached from any angle, held in multiple grips, presenting ever-shifting facet combinations to the user's gaze and touch. One might consider how such an object functions as contemporary mandala, its geometric precision and chromatic distribution inviting meditative engagement, repetitive manipulation serving not competitive ends alone but also the satisfactions of pattern, rhythm, and the small pleasures of tactile feedback, while its compact scale—clearly designed for pocket portability as the nomenclature suggests—speaks to modern desires for perpetual access to focused engagement, the capacity to carry complex interaction in minimal volume, and perhaps to the broader cultural negotiation between restlessness and the grounding potential of object-centered attention.

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Unique Properties
This compact and versatile game is designed to fit perfectly in your pocket, making it an ideal companion for anyone looking to enhance their dexterity on the go.
It's developed to improve mental acuity and physical dexterity through a unique combination of physical engagement and cognitive challenges.
Dimensions & Packaging
The dimensions are 70mm
Tags
Game design, ninja worrier game, game for children and adults, improve mental acuity, improve physical dexterity
Production Technology
The Pocket Ninja boasts an innovative design that ensures cost-effective production without compromising on quality. Injection molding manufactured in Italy and also the packaging is manufactured in Italy.
Design Challenge
The Pocket Ninja’s compact nature and portability make it a convenient and accessible training aid. Whether at home, in the gym, or on the go, the Pocket Ninja is ready to help enhance skills and dexterity. So the main challenge was to find a way to connect the primary structure of the Pocket Ninja.
Project Duration
The project started in September 2023 in Bolzano and finished in the end of 2024 also in Bolzano.
Operation Flow
The Pocket Ninja, arrives unassembled. Therefore, before the fun begins, players must build the Pocket Ninja using the provided pieces and guide like a 3D puzzle. Created by experts in sports and cognitive science, the BoulderBall has been praised for its ability to enhance creativity, concentration, and finger grip strength. The Pocket Ninja builds on this legacy, introducing new and exciting features that take training to the next level.
One of the standout features of the Pocket Ninja is the optimization for DYNOs. This exercise challenges players to throw and catch the Pocket Ninja using only two fingers, constantly changing grips. Inspired by the famous Ninja Warriors, this dynamic motion not only enhances finger strength but also improves hand-eye coordination and reaction time. The DYNOs exercise is a fun and engaging way to keep your skills sharp, whether you’re a seasoned climber or just starting.
Research
Skill and dexterity training are at the core of the Pocket Ninja’s design. Its small size and innovative grips make it a perfect tool for anyone looking to improve their climbing abilities or general hand dexterity. The game’s design encourages continuous engagement, making it easy to incorporate into daily routines or training sessions. So the main research was about Skill and dexterity training.
Inspiration
Inspired by the famous Ninja Warriors, this dynamic motion not only enhances finger strength but also improves hand-eye coordination and reaction time.
Image Credits
studiooberhauser
Patents
Climball OHG 2024

Colors of Pocket Ninja Game

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