Orfeo and Euridice Videogames by Paolo Iarossi is a highly esteemed winner of the very prestigious 2020 Bronze A' Design Award in Graphics, Illustration and Visual Communication Design Competition Category.
BronzeGraphic· 2020
Orfeo and Euridice Videogames
Client: Paolo Iarossi
Bronze A' Design Award Winner in Graphic Category
Verified Award Winner
Verify Award Status for #88363The Design
About Orfeo and Euridice Videogames
The design has been developed in two directions, it is the focal point that creates the difference between the two opposing factions. For humans, design is composed of well-defined and clean forms. The choice of rigorous and clear shapes is functional to the interpretation of the world in which the protagonists find themselves, completely opposed to the design of their enemies both in materials and shapes, in fact the latter have a much more bionic and deformed design.
The Recognition
About the Bronze A' Design Award
Orfeo and Euridice Videogames is a Bronze A' Design Award winner, a highly prestigious recognition granted to outstanding designs distinguished by creativity, ingenuity, and astuteness. Bronze winners are amply skillful and strikingly creative artifacts that authenticate the vast experience, imagination, and resourcefulness of their designers. Orfeo and Euridice Videogames is expected to be a highly regarded, admired, and cherished object that is notably professional and innovative. This Bronze A' Design Award-winning design incorporates best practices in art, science, design, and technology, and is excellent for its attention to detail. Orfeo and Euridice Videogames splendidly satisfies needs, touches desires, charms feelings, and appeals to curiosity.
Interviews
Design Interview
What is the main principle, idea and inspiration behind your design?
The work is based on the myth of Orpheus and Eurydice, the goal of my work was to combine a classic story with a sci-fi imaginary with fantasy components.To do this I had to create a new plot based on the original, keeping unchanged the roles of the characters. The basic idea was to keep the message but rework it for a modern media such as video games and to be able to create a credible adaptation, each character has been rethought to be "playable" or NPC, with suitable clothes, armor and objects to a videogame action.The main inspirations videogames such as Anthem and Destiny but also Dead Space, all works that have marked me as a player and as a designer, as well as reference artists such as Anthony Jones, Karl kopinski, Mike Azevedo and many others.
What has been your main focus in designing this work? Especially what did you want to achieve?
The main objective was not only to rework the classic plot to make it more performing for the modern market, but also to make the characters interact with the player following all the parameters of a video game. In particular, my goal was to create a very different graphic line between the protagonists and antagonists of the story, trying to give the characters a never-seen and fresh look without losing the solemnity of a classic theme, so to create this separation between Good and Bad I have decided to give a technological aspect to men who in fact use high-tech armor, and to villains a mutant aspect, without losing in both cases elements that call fantasy such as swords, bows, weapons in general and mythological references.
What are your future plans for this award winning design?
I hope to be able to bring to light the definitive project and maybe even further expand the world that I tried to create in this work. So I think the project will continue to grow and if there will be an opportunity I will try to finalize it all. It would be fantastic to give my own version of a story to which I am very attached.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The story is set on the earth in a remote future, Euridice plays the role of a researcher in the field of advanced weapons development,she is faced with the introduction of nanotechnology in combat systems; she gets start the events. the link between ancient storytelling and Sci Fi designs makes this design unique and particular, especially tanks to different characters. The good one are characterized by Sci Fi suits and the bad one are characterized by monstrous form.
- Dimensions & Packaging
- Usually I start with a sketching stage on several levels where I deal first of all with the composition of the image extrapolated from the chosen thumnail. I begin to draw for masses and continue to define. Each phase requires careful study of the components as they must be designed so that they are functional for modeling and animation, ensuring that everything can work at its best. I use 1920 1080 resolution; 600 dpi.
- Tags
- Videogame, Graphic Design, Concept art, Game, Character design, Videogames design, Digital art, Digital painting , Game development
- Production Technology
- The project is made entirely with adobe photoshop.The initial phase involved a study of a characters accurate whit thumbnails and silhouettes.The next step is the development of the characters features, one of my main intention when creating a character or environment is not just to give it a good look but to make that expressive the hidden idea of that particular subject.All designs are designed to be impactful and functional to animation after the development in modeling phase.
- Design Challenge
- the challenge was above all as usual to overcome my limitations. the creative challenge was to bring something new, perhaps the biggest challenge was to make a context like mythology new and vital. it was also a great challenge, I am a big fan of the mythological context, and in a certain sense I felt the responsibility of dealing with such a topic, and giving my best was certainly one of my goals.
- Research
- The type of research is fundamentally aesthetic based on giving a new shape to a history of mythology.
the aim of the research is precisely to give a new aesthetic touch, but it also has its objective the expression of a story, an environment,a character.
The research begins through photographic references and works by other artists that inspired me.
the data collection is based on real object that could inspire me for new design and ideas following a aesthetic taste fit the theme.this kind of research has produced an original design to combine the old and something new. - Inspiration
- The passion for Sci Fi universe and the love for this history inspired me for this project, that was born during a master class in "concept art"; the theme was the latin story of "Orfeo and Euridice".My inspiration for designs came from my favorite artist like Anthony jones, Ruan jia, Alex Konstad ecc. and from a lot of video games like warhammer, dead space , starcraft , halo
- Project Duration
- the project began in October 2017 and ended in June 2018. is a personal project that was assigned to me by one of my masters while I was attending the master in concept art. Has not yet been produced but I hope one day to be able to bring it to light
- Operation Flow
- to get a good result in this work, which basically deals with pre-production, the most important thing in my opinion is to see the idea and the development of the idea itself. The end user interact with the design through visual content or will interact with 3d models that will be created and animated based on my own illustrations.
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